This tournament will be conducted over a span of six weeks during the Season of Opulence. Each qualifying competitor will play Rumble matches each week they are available, earning points based on their overall finish placement for the week. Competitors are not tied into any subclass or loadout for the duration of the tournament, but are restricted based on the rules for matches within each week.
Points will be awarded using a tiered merit system centered around finish placement across all matches each week, primarily driven by kills. Additionally, after the first two weeks, a catch-up mechanic will take effect which will allow players behind in the rankings due to missing a week or prior poor performance to more quickly gain ground by defeating high-ranked players, while simultaneously rewarding consistent exceptional performance. During the final two weeks, the catch-up mechanic will intensify in a sprint to the finish.
This tournament will be administered through the Solarian website, with players registering for the tournament, signing up for matches, and posting match results on these pages. On the backend, the tournament staff will track players' progress with a custom-built utility and post weekly standings, results, rulings, and other announcements in the same section of the site.
This tournament will open to all members, beginners, and friends of Solarian Clan in good standing, as well as any active members of the Solarian Clan Discord on the PlayStation 4™, Xbox™, or BattleNet™ platforms. To be eligible, all participants must be in good standing in the Discord, be registered with our clan stats bot, and have the ability to capture and send screenshots directly from the game to the Discord (not by taking a photograph of the screen).
All eligible players wishing to participate will need to complete and submit a registration form, including a working e-mail address. All tournament reminders will be sent out via Discord, Twitter, and E-Mail. Additionally, all results will be posted on the clan website and announced in a short video.
Players are not required to play every week, but will not receive points for weeks in which they do not play. There will be no disqualifications due to not playing. Players disqualified for rules violations during this tournament or in previous tournaments are ineligible to participate.
Standard registration for this tournament will be open from 12 July 2019 through the release of the schedule on 30 Jul 2019.
On-going registration for this tournament will be open during the remainder of the tournament, however, players registering once the tournament starts will be unable to earn any points for weeks they missed.
To register, players must read these rules and complete the registration form found at https://solarian.net/solid-gold.php.
Once registered, players will be given read access to the #tournament Discord channel, for the review of tournament updates, match results, weekly leaderboards, and annoucements related to the competition.
Players in the tournament may participate in one or more tournament PvP Rumble private matches each week.
Scheduled matches will be held each Friday, Saturday, and Sunday at varying times to accomodate players in various timezones. These matches will be posted on solarian.net, managed by Solaria's tournament tools. Up to twelve (12) players can participate in a single match. If more than tweleve players wish to participate at the same time, multiple matches should be held, with players breaking into groups of at least four.
ALL MATCHES MUST HAVE AT LEAST FOUR COMPETITORS TO BE VALID.
Upon completion of the match, all players should capture the Post-game Carnage Report (PGCR) screen. The fireteam leader for the match (determined by the match participants) should immediately submit their match score to the tournament software. In the event of a problem with the software, the fireteam leader should attach their PGCR screenshot in either a Discord direct message or a platform messaging service direct message to soren42 (soren42 on Discord, PlayStation, and XBox; soren42#1496 on BattleNet). Please do not take photographs of the screen and submit them, as the results are being processed by a program.
IF YOUR MATCH DATA DOES NOT APPEAR CORRECTLY IN THE SOFTWARE IMMEDIATELY, WAIT A MOMENT, THEN TRY AGAIN — SOMETIMES DESTINY IS A LITTLE SLOW IN REPORTING SCORES. ADDITIONALLY, DO NOT LOAD INTO ANOTHER PRIVATE MATCH BEFORE REPORTING YOUR SCORE TO THE SYSTEM.
Players will be awarded points based on their finish rank, as determined across all matches held, first on the number of kills they obtained, and second on the amount of damage done. Scoring details may be found in the section below entitled, "Scoring". If a player participates in multiple matches in a given week, only their best performance will be counted.
At the conclusion of each week, a leaderboard will be posted with all competitors cumulative point tallies and current rankings. Those standings will remain in effect until the following week's leaderboard is posted (for scoring purposes, as indicated below).
If a competitor is unable to participate in a given week, they simply will not receive any points that week.
Players may not change their class, subclass, weapons, armour, or perks from match to match within a single week/bracket. Players may change their class and subclass from week-to-week. Each week will feature different ability restrictions and loadout rules, with curated weapon, armour, and/or subclass loadouts. More on each loadout's rules can be found on the match schedule. Players may not change their class, subclass, weapon loadouts, perks, or any game options once a match begins (as determined by the fireteam leader selecting "Launch" from the orbit screen).
The following private match settings should be employed by the fireteam leader (selected by the match participants):
The match ends when either 30 minutes has elapsed or a player has reached 125 kills.
Tournament scoring utilises a points-based system with four models of progressive rewards based on finish rank.
PLEASE NOTE: Several models utilise the notation "+Δ##%" — this indicates that in addition to the flat amount of points awarded, a player finishing in this position will also earn the indicated percentage difference between the number of tournament points they began the week with and the number of points that the overall leader from the previous week began the week with. For example, if a player begins the week with 50 points and the current player at the top of the leaderboard begins the week with 100 points, the difference is 50 points. If our example player earns 100 points +Δ20%, they would be awarded 100 points plus twenty percent of the 50 point difference between them and the leader. In other words, in this example, that player would earn 110 points (100+50×0.20).
Just as with scoring models, there are multiple loadout rules that change from week to week. Players may use any class or subclass each week (unless otherwise specified by the loadout rules), but may not change class, subclass, weapons, armour, gear, subclass perks, weapon perks, armour perks, gear perks, mods, game options, or any other loadout configuration once the match has begun. Any player caught changing any of these options will be disqualified from the tournament and forfeit all points.
Additionally, any player playing more than one match in a single week MUST use the same loadout for all matches that week.
Finally, if a player does not have a weapon that meets the loadout criteria for a certain slot, they may not use any weapon in that slot. For example, if a loadout rule calls for a kinetic, energy, and power grenade launcher be used, and a player does not have a kinetic grenade launcher, they would simply equip another weapon in that slot and utilise only their energy and power weapons.
No microphone or headset is required, as the participants are not required to speak to each other during the course of the matches.
Any disagreement or conflict will be decided solely by the community admin team. Additionally, we reserve the right to modify the terms or format of the contest or the standing of any player at any time to ensure the smooth operation of the tournament.
The first place winner will receive US$20 in Silver on the platform of their choice and the title of "Grand Champion" in the clan Discord. The second and third place finishers will receive the title of "Crucible Champion" in the clan Discord. The community admin team reserves the right to substitute a prize of equal or greater value at any time.